Fifteen-year-old Amber Rawson has a passion for archaeology, with a particular talent for deciphering ancient codes. When Dorothy Holcomb, Amber's beloved archaeology instructor, is kidnapped by a shadowy organization called The Architects, Amber is determined to unravel the mystery. With the help of her sarcastic friend, Trendon, and a slew of other strange clues and peculiar characters, Amber embarks on the hunt for a Biblical artifact capable of global destruction.
Just when she thought she was safe, Amber learns she's become a target and it seems even her closest allies can't be trusted. Now Amber, Trendon, and their classmates will have to travel through enemy territory to protect the earth from deadly destruction. Bestselling author, Frank L. Cole delivers a mind-blowing story and an addicting read for adventurers of all ages.
Amber and Trendon are on summer break and life seems like it's finally back to normal. However, their vacation ends abruptly when a mysterious messenger summons them to Egypt. Dorothy and her team have found an ancient artifact, the final Weapon of Might, and they need Amber's connection with the Shomehr to recover it. The mission goes smoothly—until they obtain the artifact. Then everything goes wrong—very wrong. Friends become enemies, and enemies become allies. Now Amber and Trendon must race against time before the Weapons of Might are united and the Finisher's Fury is unleashed
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